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Gender? I hardly know 'er!
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aces, thank you

Moving on!

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His thoughts about mind control and Agree to Agree: excellent. Good job, past Peter, he's glad to see that a single day isn't enough to make you seem unreasonable and insane. And the modified "Backchannel" version of the power is also excellent. Best notebook.

But now, the very first source of problems in this list of powers: Love Interest, which was also modified to have less mind control. What fresh hell is he inflicting on himself this time, to borrow Viv's phrase?

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...maybe none, actually? Honestly it's a lot less jarring as an epiphany, it's just kind of really obvious and makes a ton of sense of who he is as a person, knowing that he yearns for romantic connections he's never had, that he is a romantic and he really wants to, to have someone. Multiple someones, he's pretty sure he's obligate poly. And, and yeah, the modified version of the power does mean that he still may have unrequited crushes, which are pure garbage and he hates them and he always has like five of those active at any given time so he's sort of used to the background misery they cause and at least the power will make him have fewer of those. Which is all he can ask for, really.

(Don't ask him why he has a crush on Nate. Nate is, objectively, terrible dating material. He nevertheless does, and he nevertheless really wants to kiss Nate and let's not dwell on that for now, please.)

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Next next next no insights here and then I Can Fix Them.

He's. He's taking it. He knows he is. He just, just...

...he's already had the required epiphany, it just feels really final to check that checkmark there, even if his powers aren't yet finalized. He flips some pages forward to reread his conversation with the notebook re. that power and then writes:

so I'm not 100% yet on all of the details of I Can Fix Them that I want to change, and really I'm probably gonna take several days to settle on everything because i want to be responsible and make sure i won't wake up a week from now wanting to hit my head against the wall because i forgot something really important

but i want to take this power, i'm definitely going to

and given everything we talked about, do you have an idea of updated costs and/or an updated description for that one? i'd be i guess i wouldn't be that surprised if there weren't any changes to cost given how much the Spirit likes this power but you seemed to think that the description definitely would, given that i'm not willing to go ham on it as deeply and as far as the Spirit wants me to, even though there are some aspects of mind alteration i am okay with in this specific case

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Let me think about that... ⏳


The hourglass trickles for a few seconds before the notebook reports,
I think I have an updated description based on what we've discussed so far, but of course you'll have to tell me if you think of more things you want to specify.


Just below that message, an updated version of the power description shimmers into existence on the page:
Name: I Can Fix Them - Cost: 5
Regardless of how lost to darkness someone is, your love can save them, if they're willing to accept it.
This power will not directly alter someone's mind except to allow them to believe a true thing they couldn't have believed otherwise, or to change something that their pre-alteration and post-alteration selves would hypothetically be able to agree was good if they talked it over honestly with full access to each other's perspectives. In cases where the outcome of the hypothetical is uncertain, it will default to not making the change.
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best notebook. best notebook.

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Tiny hearts all over those words.

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Alright, next, he still doesn't want the sex ones especially given that he's definitely going to have to either get rid of some powers or take some more drawbacks to get back in the green so he shouldn't be taking any more powers, and he just straightforwardly agrees with his past self's decisions here.

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And then Fated Lovers FUUUUUCK YOOOOOOOOOOU he's taking it. Just. Fuck you. Fuck you fuck you fuck you why is this notebook trying so hard to make him start crying. He knows why he's feeling like crying and it's the same reason he felt like crying with Love Interest which is that he is. A fucking. Doomed romantic sap. He wants to be loved, goddamnit, and he wants to love someone, and he is absolute pure shit at being single. Pure shit. Being single is awful. And he's even more in the red now. Fuck this fucking notebook ugh.

(Sorry notebook he loves you he doesn't mean it he's just. UGH.)

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Sense of Style and Bonus Style points: that's seven whole points into the red that don't... necessarily... like it's not like he cares about what other people look like so much...

...but it would feel mean to not take them now, when this means that other people also get shapeshifting powers that are guaranteed to make them feel happier in their own skin. Ugh. He'll think about this later. There are other powers he can get rid of if he truly needs to.

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The Friends In X Places suite, on the other hand, is a better candidate of powers to not take. He actually just straightforwardly trusts in his ability to figure all of that out himself, especially if the plot needs him to, especially especially with Backchannel in his corner. He'll think about that once he's done going through all of the powers. On to Drawbacks.

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Decorative: he might as well take it, it's not that bad in the end and it's a point.

Beauty Is A Curse: yeah he's taking it. Sure it's only one point but his ego is more massive than his future Astolfo monster cock, actually.

Plain Jane: still no.

Style of Sisyphus: honestly, kind of fun, he'll take it.

There's Another One: ...still wary of other mind-controlling Mary Sues but given what he now knows about how I Can Fix Them trumps all he is a lot less wary. But not yet, he doesn't think.

Green With Envy, You Ruin Them, and Jilted Lovers are still super no.

The Crazy Train: but what if he wants to be a Mary Sue Twilight dhampyr. What then. ...he'll think about it.

They'll Know: yeah.

Realism: also still no.

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So he's three points in the red are there any three-point perks he'd be okay getting rid of he flips back the pages and oh. Yeah. Inner Strength. Sure, whatever, he doesn't give a shit, with DFEW he'll eventually get that anyway. Then he gets rid of Friends In High Places so that he's three points in the green and so that he can get rid of Decorative and Beauty Is A Curse because he wants to be able to ugly cry and he doesn't want to workshop a version of Beauty Is A Curse that doesn't have mind control that sounds like such a headache. And finally, thinking some more about it, he decides to take Friends In High Places again and to instead get rid of Immunity System; if he's going to get poisoned or sick then it'll be in service of the plot and he is, actually, fine with that, and having the Friends suite seems overall more useful.

okay! i think this has been a good review of powers and I've got a good baseline to get started.

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I'm glad! ♡ I was a little worried when you took Beauty Is A Curse because it's pretty hard to make that one not mind-affecting without giving up the point, but then you un-took it.
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point allocation optimization is a time-honored tradition of CYOAs all over the multiverse :P

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I'm not sure I know what that means but I think it makes sense?
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CYOA stands for "Choose Your Own Adventure" and it's a genre of characterbuilding templates where you are given a list of superpowers and a list of drawbacks and costs and point values and a maximum number of points to spend and then at the end you have a shiny new character

Which is exactly what your method of power choosing looks like, you map very neatly to the concept, so I've just been thinking about this whole thing as a Mary Sue CYOA

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Oh, I see! I might have been told about that before but I don't always remember that sort of detail between incarnations. It's neat that the Spirit can offer you a familiar framework like that!
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yeah i imagine it does it differently in universes that don't have the concept

anyway i think this is another time when i will vanish for a little bit to maybe go on a walk and have more character-revealing conversations with my friends and think some more etc etc etc, i want to be a responsible protagonist

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Of course! Good luck!
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These powers are offered under an aegis of metanarrative protection. Anytime you might expect a power to have obvious negative side effects, like glowing eyes making it harder to see, it simply won't—you'll be able to see just fine anytime it actually matters, while having dramatically hazy vision at cool, narratively appropriate moments. This doesn't apply to your own preferences about the explicitly described effects of the power; if you don't want to be Well Endowed, the metanarrative cannot protect you from choosing that option and having to live with it.
Destinations

You must choose exactly one Destination.

Name: Stay Put - Cost: 0
You're just going to take these powers and keep on keeping on right where you are.

Name: Somewhere In Mind - Cost: 0
You have a destination you want to go to. You can choose any place, real, historical, fictional, or made up in your own head right now, and the Spirit will take you there. After that, you're on your own as far as further interdimensional travel.

Name: Isekai Roulette - Cost: 0
Trust to the will of the Spirit and let it take you where you need to go. It will look at far more options than you could ever know about, and pick something that's likely to be even better for you than whatever you would have chosen on your own.

Yourself

These powers affect your own self and nature, without direct effects on other people. Some of them are prerequisites for powers in the later Power of Friendship section.

Name: A Thousand Ships - Cost:
Your face is simply exquisite, an ideal of feminine beauty. There are many possible ideals of feminine beauty, and yours is whichever one speaks most deeply to your soul. Others may match your beauty in their own way, but never exceed it.

Name: What's In A Name - Cost:
Magic to divine true names will accept whatever alias you choose to think of as your true name. Magic to use your true name against you will fail.

Name: Angelic Tones - Cost:
Your voice is supernaturally beautiful and you can sing in any vocal range.

Name: Emerald Orbs - Cost:
At all times, your eyes are exactly the right colour. This effect operates based on your sense of aesthetics, in-the-moment preferences, and narrative considerations. Your eyes can be ANY colour this way. Lightless black voids? Brilliant white stars? Limpid pools of endless sapphire? They will look exactly the way you'd want them to look if you were writing a self-insert fanfic about this exact moment of your life.

Name: Perfect Hair - Cost:
At all times, you have exactly the right hairstyle. This effect operates based on your sense of aesthetics, in-the-moment preferences, and narrative considerations. It is not limited to physically or logistically plausible hairstyles.

Name: Size Difference - Cost:
At all times, you are exactly the right height. This effect operates based on your sense of aesthetics, in-the-moment preferences, and narrative considerations. It will usually keep any height changes fairly subtle, but at dramatic moments you might discover yourself able to shrink to the size of a bee or grow to the size of a giant.

Name: Dressing Room - Cost:
No matter how ridiculous your outfit, it will stay pristine and perfect, unless it would be more dramatic for you to be artfully bedraggled. You can use any quiet moment to yourself to quick-change your clothes, shoes, nails, and hairstyle into a completely new look. (You cannot change your hair length or colour this way without Perfect Hair, but you can braid or style it.)

Name: Personal Hygiene - Cost:
You are always clean and fresh, never needing to use a bath or toilet.

Name: Like Roses - Cost:
(Requires Personal Hygiene)
You smell lovely. Your scent is unique to you, and may involve any combination of warm spices, floral notes, petrichor, or other things you think smell good. You do not need any justification for why you smell like this.

Name: Just A Little Longer - Cost:
If you push yourself, you can keep doing any task or working on any project indefinitely, visibly strained but never impaired by injury or fatigue. As soon as you stop, you'll collapse with exhaustion and sleep for up to a full day to regain your strength. This only works when what you're doing is personally important to you.

Name: Immunity System - Cost:
You can't get sick or poisoned. You can still use recreational drugs and alcohol normally, but can't overdose.

Name: My Ears Are Burning - Cost: 6
You always know exactly what people are thinking, as long as it's about you. This effect is not telepathy and is not blocked by effects that block telepathy. It applies even to people you can't perceive normally. You are never impaired by the flood of information.

Name: Well Endowed - Cost:
You have a generous figure, whether that's a classic hourglass or more of a well-rounded look; you can choose the details. Your endowments maintain a state of perfect grace and beauty at all times, never troubling you with uncomfortable bounces or uninvited jiggles.

Name: Hollow Leg - Cost:
(Requires Well Endowed.)
Regardless of your diet and exercise habits, your body maintains the physique and silhouette you prefer. Lack of visible muscle never impairs your strength or endurance. As your preferences change, so will your body; you are no longer bound to the generous figure stipulated by Well Endowed.

Name: Inner Strength - Cost: 3
(Requires Hollow Leg.)
You are implausibly, superhumanly strong, with endurance and toughness to match. You might have to strain a little to lift and carry at the same level as construction equipment, or deal with lightly scraped knuckles if you punch as hard as a battering ram.

Name: Battle Angel - Cost: 1
Somehow, you never get significantly injured in a fight, unless it's a very dramatic and plot-relevant fight in which case you might be glamorously wounded and pick up a cool new scar.

Name: Battle Demon - Cost:
You have an unerring intuition for gaps in an opponent's defenses, though it may be beyond your power to exploit them.

Name: Battle Maiden - Cost: 3
(Requires Battle Angel and Battle Demon)
No matter what kind of fight you're getting in, you're always a match for even the most skilled opponent.

Name: Making Ends Meet - Cost:
You have enough money to sustain a comfortable lifestyle. It comes from a source you don't have to pay much attention to, like a job with almost no responsibilities, a large inheritance, or a noble title.

Name: Motherlode - Cost:
(Requires Making Ends Meet.)
You have enough money to sustain a fairly extravagant lifestyle. It doesn't come from anywhere, you just have it.

Name: Four Star Daydream - Cost:
(Requires Motherlode.)
The answer to "can I afford that" is "yes".

Name: Dragon Fairy Elf Witch - Cost:
You can at any time discover previously unknown heritage from any type of being you encounter, even if this makes no sense or contradicts previously established descriptions of your family tree. You always get their powers without their drawbacks, unless the drawbacks are cool and dramatic. Any visible features of this heritage will appear at narratively appropriate moments and be cute, pretty, beautiful, or striking rather than awkward, weird, gross, or scary. This ability works even if the beings in question cannot reproduce with humans, or at all.

Name: Omniglot - Cost:
You learn languages insanely, ludicrously fast. You know exactly what any word said to you means, and you make strangely accurate guesses about how to phrase things you're trying to say. You never forget any grammar or vocabulary you learn.

Name: Anything You Can Do - Cost: 6
You learn implausibly quickly from friends, rivals, and love interests. If you have a personal connection to someone with a certain skill, talent, or expertise, you'll learn it five times faster than they did, or twenty times faster if they're actively trying to teach you. This applies even to forms of magic that you ordinarily shouldn't be able to learn.

Name: Closed Book - Cost:
You're immune to any supernatural, pharmaceutical, or other effect that would let people directly read your thoughts or feelings.

Name: Indelible - Cost:
You're immune to any supernatural, pharmaceutical, or other effect that would let people directly alter your thoughts or feelings.

Name: Iron Will - Cost:
(Requires Closed Book and Indelible.)
You are immune to all forms of mental illusion, alteration, interference, or control. Even extreme torture, extended solitary confinement, advanced brainwashing techniques, and so on cannot touch you. You can be lonely but not cripplingly lonely. You can be upset but not traumatized.

Power of Friendship

These powers affect how others see you and how you interact with them.

In general, effects that describe others' reactions (like their attention being drawn to you by Mysterious Allure, or their sympathy being provoked by Tragic Backstory) operate on a metanarrative rather than a causal level. They are not mind control, and are not blocked by effects that block mind control.

Your "true love" is anyone you're pursuing a serious romantic relationship with. You can have as many of these as you like, but your feelings for all of them must be genuine.

Name: Mysterious Allure - Cost:
There's just something about you. People are drawn to you, fascinated by you. You tend to be the most interesting person in the room unless something really unusual is going on.

Name: Captive Audience - Cost: 3
As long as you have genuine interest in what you're talking about, no one will ever get bored of listening to you talk about it.

Name: Blackout Binge - Cost: 2
(Requires Immunity System)
Heavy use of recreational intoxicants puts you in a carefree, uninhibited state in which it will be universally agreed afterward that you were not responsible for your actions.

Name: Disney Princess - Cost: 2
Animals are always friendly to you, especially the small cute ones. You can effectively tame any animal by feeding it and speaking gently to it.

Name: Best Friend - Cost: 3
You have an animal companion, like a horse or a cat or a raven. They have a cool name and maybe a few nifty cosmetic quirks, like glowing purple eyes. Their loyalty is infinite and they often hold the key to solving whatever situation you're up against. You can understand them perfectly even though they can't speak, and they always know exactly what you mean even if all you do is glance at them meaningfully.

Name: Bestest Friend - Cost: 5
(Requires Best Friend)
Your animal companion is a fully magical creature, like a dragon or unicorn. They have magnificent supernatural powers ready to be used at your command. They can speak every language you can, but can still communicate with you on a deeper level of mutual love and understanding.

Name: Generosity - Cost: 3
Your friends love to get you presents. They'll try to pick out things you'll like, but their success depends on how well they know you.

Name: Helpfulness - Cost: 4
Your friends love to do you favours. They'll volunteer eagerly whenever you need help with small tasks.

Name: Cuddle Buddies - Cost: 2
Your friends love to hug and cuddle you. Even someone who ordinarily isn't into that sort of thing will make an exception for you.

Name: Flattery - Cost: 1
Your friends love to compliment you and tell you all about how much they like you and why.

Name: Quality Time - Cost: 2
Your friends love to hang out with you and spend time together, even if you're not doing anything interesting or important.

Name: Backchannel  - Cost:
When you're talking to someone and you think you might not be getting through to each other, you can take a step back, look deep into your heart, and really try to understand where they're coming from, and it will just work and you'll know what they're trying to say and how sincere they are about it and have a good idea of what you should say if you want them to understand you right back.

Name: Love Interest - Cost:
(Requires A Thousand Ships and Mysterious Allure)
Anyone you fall for will ^(almost) inevitably like you back. They may not necessarily act on their feelings, but the potential will be there.
This power will only work by doing things like filter who you meet and present you in a flattering light and lead people to natural character development. If all that isn't enough, you could end up with an unrequited crush.

Name: Love Triangle - Cost: 2
(Requires Love Interest)
People you fall for will be open to dating you even if they already have another serious relationship, or other circumstances that would ordinarily interfere, like a demanding career or a vow of chastity. This may cause drama, but it'll blow over quickly and there won't be any serious problems.

Name: Love Dodecahedron - Cost: 5
(Requires Love Triangle)
When you fall for someone who is already seriously dating or even married, your romantic rival will be open to allowing their partner to date you, and may even want to date you themselves.

Name: Time Enough For Love - Cost:
No matter how many people you want to date or be close friends with, you will somehow find the time to hang out with all of them and express your love and care. This power can only be used for relationship activities and not for anything else you might want to use the ability to be in two places at once for.

Name: I Can Fix Them - Cost:
Regardless of how lost to darkness someone is, your love can save them, if they're willing to accept it.
This power will not directly alter someone's mind except to allow them to believe a true thing they couldn't have believed otherwise, or to change something that their pre-alteration and post-alteration selves would hypothetically be able to agree was good if they talked it over honestly with full access to each other's perspectives. In cases where the outcome of the hypothetical is uncertain, it will default to not making the change.

Name: True Love's Kiss - Cost:
By kissing your true love, you can break any curse, heal any injury, and cure any illness. The same works in reverse.

Name: Planned Parenthood - Cost:
You can only have children if you actively and specifically want to. Your partners will understand this and not worry too much about it.

Name: Two Become One - Cost: 1
(Requires Planned Parenthood)
When you have sex, it is always special and wonderful and beautiful. No one ever elbows anyone in the face or makes undignified noises.

Name: Bop It - Cost: 1
(Requires Two Become One)
The mysteries of another's body are an open book to you, and you always know exactly how to move and touch in order to please someone in bed.

Name: The Princess And The Dragon - Cost:
No matter who or what you're trying to sleep with, the logistics will all work out, somehow. Arbitrary differences in size, biology, temperature, substrate, and underlying physics can be gotten around with sufficient creativity and determination.

Name: GGG - Cost: 4
Your true love will be willing to try just about anything you suggest in bed, and if you really enjoy it, they'll really enjoy it too.

Name: Before Your Eyes - Cost: 4
In your presence, people become willing to experiment sexually in ways they normally wouldn't. For some reason this applies especially well to boys kissing each other.

Name: Fated Lovers - Cost:
You will meet someone who will go on to become your true love. If you enter a specific universe with a specific target in mind, you'll meet that person under favourable circumstances, and if it doesn't work out with them, this power will keep introducing you to new possibilities until you find someone who's right for you. If you're the sort of person who can have multiple true loves, you'll keep meeting new ones until you have enough.

Name: Sorry About That - Cost: 3
Your true love will be extremely forgiving. Even if you make mistakes or act thoughtlessly toward them, a simple apology will mend things between you. They may expect you to try to improve, but they'll be infinitely patient about how fast that improvement takes place.

Name: Excuse Me - Cost: 5
(Requires Sorry About That)
All your friends will be just as forgiving as your true love.

Name: Tragic Backstory - Cost: 8
(Requires Excuse Me)
Something terrible happened to you in your past. Anyone who hears about it immediately forgives you for any and all bad behaviour in the present. They will not expect you to grow or change, and will continue sympathetically excusing whatever you do indefinitely.

Name: Sense of Style - Cost:
People who are romantically interested in you will start dressing more to your taste. The more romantically compatible they are, the better they'll be able to guess exactly what to wear to catch your eye.

Name: Bonus Style Points - Cost:
(Requires Sense of Style)
Luck will shine on anyone trying to dress up for you. They'll get their hands on outfits they couldn't normally afford, their clothes will fit better, and in extreme cases they might even find themselves able to change shape, sex, or species—though only in ways that make them more, not less, comfortable in their own skin.

Name: Popular - Cost: 3
Wherever you go, you develop a reputation fast. The sort of people who you'd like to have as fans tend to hear about you and be impressed. You may not make an impression on mainstream society at large, but you'll develop a following among the people who best resonate with your style.

Name: Famous - Cost: 3
(Requires Popular.)
Wherever you go, people really take to you. You're the subject of constant gossip and most people have heard of you before you meet them. People you've never met will get crushes on you.

Name: Undiplomatic Immunity - Cost: 6
You are above the law. Any crimes you commit will be overlooked by the authorities. Note that, if you do enough crime that you start looking more like an invading army, local governments will still feel free to declare war.

Name: Friends In Low Places - Cost:
You make friends easily among the lowest echelons of society, the underdogs and underworlders. Moving and acting in these circles is intuitive and natural for you.

Name: Friends In High Places - Cost:
You make friends easily at the highest echelons of society, among the rich and powerful. Moving and acting in these circles is intuitive and natural for you.

Name: Friends in Strange Places - Cost:
You make friends easily in small isolated communities, among those who may be scorned by mainstream society for their differences or may just be so obscure that mainstream society mostly hasn't heard of them. Moving and acting in these circles is intuitive and natural for you.

Drawbacks

These options grant points rather than costing them. They represent inconveniences or mitigations of existing advantages.

Name: Decorative - Grants: +1
You are unfailingly cute and pretty and feminine at all times, in all circumstances. You cannot wear insufficiently pretty clothes. You cannot make insufficiently pretty noises. You cannot ugly cry.

Name: Beauty Is A Curse - Grants: +1
(Requires A Thousand Ships)
No, you don't understand. Beauty IS a curse. People will NOT stop bringing it up. Everyone you meet just has to point out how pretty you are. This will never stop happening. Even the most tactful people find it slipping out subtly, as remarks about the luster of your hair or the depth of your eyes.

Name: Plain Jane - Grants: +2
No matter what you look like, nor how many times people tell you you're beautiful, when you look in the mirror all you see is imperfections. You will never be fully satisfied with your appearance on an instinctive level.

Name: Style of Sisyphus - Grants: +1 
Anytime you settle on a personal style that works well for you, soon afterward you'll encounter inspiration for another style that you like even better. You might end up cycling between different fashions, or trying to incorporate them all into a single outfit (and then finding another inspiration and having to start all over again).

Name: There's Another One - Grants: +3
You are not the only vessel of the Spirit. You might meet someone else with similar powers to yours; you might even meet more than one. Your susceptibility to one another's powers will be governed by the narrative.

Name: Incomplete - Grants: +5 
About half of people you encounter will be immune to all effects listed under Power of Friendship, and about half of those who remain will see reduced effects. You can do nothing to change this.

Name: Green With Envy - Grants: +6
People are so eager to be your friend that they become bitter and vindictive when denied the opportunity. You can tear apart long-established friend groups if you aren't careful to give everyone equal attention, and sometimes even then. This effect is particularly harsh around people you're dating.

Name: You Ruin Them - Grants: +3
Once someone has dated, slept with, or even shared a deep and longing glance across a room with you, their heart is never fully satisfied with anyone else. Other relationships pale in comparison to what they could have, or imagine they could have, with you.

Name: Jilted Lovers - Grants: +4
When you break up with someone, they become monomaniacally obsessed with getting back together. If you take Realism, this will absolutely escalate to violent stalking.

Name: The Crazy Train - Grants: +6
Powers that you should be able to control directly or influence by your mood and preferences (like Dragon Fairy Elf Witch, Emerald Orbs, or What's In A Name) instead answer only to the narrative, which is still using your aesthetics but might not necessarily have your best interests in mind. Combines... interestingly... with Realism.

Name: They'll Know - Grants: +8 
This drawback lifts the veil that discourages people from realizing how your powers affect the world around them and their own minds. Warning: this knowledge can cause a lot of trouble.

Name: Realism - Grants: +20
Give up your metanarrative protection. Although your individually selected powers still work as described, the invisible synergies that protect you from, say, gaining violent stalkers through Mysterious Allure or being genuinely traumatized by your Tragic Backstory are removed. Additionally, though effects like I Can Fix Them still operate, they may take considerably more effort, care, thought, and narrative investment on your part.

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